It is very well armed and fairly fast. BattleMechs reached their pinnacle during the golden age of the Star League. Carrying powerful arrays weapons making its predecessors look pale in comparison. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. Catalyst Game Labs, the current owners of BattleTech, have divided history into … Because of its devastating short-range weaponry it has also become popular in ambushes. But ended up with several battlemech regiments, kommando regiment, dropships, battleships, space station, loads of rare SLDF era mechs and several completely unseen. It is well armored for a light ‘Mech. The Hornet is a light ‘Mech designed for scouting in urban environments. The medium Class of BattleMechs are a diverse family. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). This machine is normally armed with two particle projection cannons. Playable vehicles are also on the roadmap as a THIRD lance! It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphereafter its construction plans were stolen in 2455. *Note* The Black Hawk is the Inner Sphere version of the Nova. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Look for them at your local game store! Pirates. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. The Clint's only real failing is its ammunition supply. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Catalyst Game Labs, the current owners of BattleTech, have divided history into six eras. BattleTech Dark Age Warbook (abbreviated DAW), is a fan produced TRO created by Battletech fan Michael "Sigil" Todd.This book is a informal guide to combat units (Mechs and Combat Vehicles) found in use during the early Dark age / Gray Monday till the Republic of the Sphere's "Fortress Republic" space wall was erected. As a result it is somewhat unpopular with pilots. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. The mod is coded so that the new weapons are also used by the enemy 'mechs, and will appear on late-game enemies. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Significant development and refinement of the technology followed through subsequent centuries. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. An old design, the Longbow is primarily a fire-support BattleMech. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. What they lack in speed they make up for in strong armour and weaponry. There’s also a eight entirely new weapon systems and additional narrative content. Included in this book included profiles written up on BattleMechs using Technology levels … 3025 Era ‘Mech List – Inner Sphere (includes Star League, Age of War, and Succession War years) BattleTech Link List – Resources for ‘Mech … However, it can be equipped with jump jets. Its only downside is the armour, or lack thereof. About half way through the dump of official Battletech lineart now. All kinds of new technologies were (re)discovered in the period leading up to the Clan invasion, this technology was classified as "level 2". This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. Or mechs that are introduced by roguetech when we select them? The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? This design was based on the infamous skull-headed Atlas ‘Mech. The Vulcan was designed to combat infantry in urban environments. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. Classic Battletech Day, open to anyone who wants to learn to play.-Games start at 1pm-2 person teams if possible-Mechs will consist of 3025 era (pre clans), with no Star League Tech-2 mechs per team minimum (but no more than 4)-Choose your mechs from a total tonnage of 160. Draw, Chummer! The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Phantom 'Mechs. Alternate Versions All in all it's a great supplement, that honestly has been long missing in the product line. Colonists on marginal worlds resettle or perish. Earliest era referenced, when humanity only resides on its planet of origin. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into … Did You Know? - Liam's Ghost 'I kills it with my battleships.'" Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. - Natasha Kerensky, Blood Legacy. Battletech Mods - Battletech Enhanced - More Gear More Options. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. It is known for its claws, three or five, on each hand. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. The, The start of the Succession Wars, when the, After years of war, many of the advances of the Star League had disappeared, becoming. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Production has recently been revived by the once-independent nation-state St. Ives Compact. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. The least optimized mechs by era ... "Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!" They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. The design was re-introduced to the Inner Sphere in the early 3070s. It is pretty silly how Wolf's Dragoons come to Inner Sphere with aproximate ( by clans calculations ) average force for local powers. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. As an OmniMech, it can be heavily modified to suit unique purposes. However, their 'Mechs tend to be survivors, easy to maintain and repair. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. A formidable ‘Mech built for the front line. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. It tends to be ammunition dependent, but carries a good amount for each weapon system. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100 ton box with legs. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. Despite the lack of speed, it is a favourite for command roles. In addition to those, four more distinct non-canon ones can be identified:[1], Your BattleTech News Roundup For November 2020. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. As a result there are only a small number left operational. Finally, unlike traditional TT, this game follows hardpoint system which was invented during MW4 era. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. All medium 'Mechs are both fast, and deadly. It is one of the most powerful Assault 'Mechs in the video games in which it appears. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. Take your favorite fandoms with you and never miss a beat. At fifty tons it can mount more than enough weapons to make it a deadly fighter. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. That was akward. Even primitive ’Mechs not seen in … The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Recently newer products have included other distinct time periods by splitting the eras into sub-eras which brings the classification up to nine eras. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. Now with VTOLS! An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. A bit of research went into that one, you wouldn't believe how many Star League era mechs went extinct and came back after the Clan Invasion. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. As all of those mechs are canon again, this supplement's unit generation tables are actually accurate and complete. It was also was the preferred ‘Mech of Clan Jade Falcon hero Aidan Pryde in his earlier career. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. In MechWarrior 4, few other 'Mechs can carry equal firepower. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. Devastating attacks that can render attacker crippled. Kittens. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. Full of Clan mechs and new weapons, a “modern” and much different BattleTech than before. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. A large number can even overwhelm the strongest ‘Mech if coordinated properly. Back in the 1984 a board game called BattleTech was released as a table-top wargame set in the BattleTech universe! Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. commandos. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. In various tiers the heavier end of 2008 Online when they think nowadays... 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